14 May 11, 08:45AM
The problem here (for the most part) is "incomplete" mapmodels that people can "one-way shoot" through. As well as people abusing an engine that was never meant for such "art". Disagree with me all you want, but the cube engine was never meant to handle maps that are 160+ cubes tall - that suffer from rendering artifacts because even "/minlod 250" won't prevent them on such maps.
Being shot by players you have no chance of seeing or shooting back at - is not "fun" or "art" - it's frustrating to most new players that frequent these types of maps, I imagine. The restrictions are not an attempt to stifle this alleged "art" - it's an attempt to improve the overall quality of maps that you see being played on servers that are listed on the public masterserver. This "art" is not limited right now anyways - as you can tell by such crap maps passing the requisites.
Being shot by players you have no chance of seeing or shooting back at - is not "fun" or "art" - it's frustrating to most new players that frequent these types of maps, I imagine. The restrictions are not an attempt to stifle this alleged "art" - it's an attempt to improve the overall quality of maps that you see being played on servers that are listed on the public masterserver. This "art" is not limited right now anyways - as you can tell by such crap maps passing the requisites.