Map Editors: Quality Requisites
#50
Hello Assault Cube members,

I have played Assault cube for a several years now, but the restrictions for map making that have been made are in my opinion not a good development.

I don't understand the statement that alot of maps don't fit ''How the game is supposed te be played'' subject. The game has been played for years the way it did until now? It was a rich environment for everyone that had some imagination, and on top of that nobody can say for somebody else what a good or bad map is!

If you create ristrictions you push somebody into a certain corner, you take charge of how the maps have to be. Okay if you want this game to be played different, it is your choice. But you had to make these ristrictions in the beginning when Assault cube was released, not now years after! Why not make a Assault Cube 2 with the same graphics rules gameplay, wich has the new vision?

I think you should be proud about every single map that has been made, they are al worth it! The easy way of map building and sharing was the power of Assault Cube, it was a unique place for creativity. Now some dumb people that are in charge have changed the rules, becaus e they wanted it thier way after several years. You cannot have everything go it your way that is part of the bussiness!

Now Assault Cube is a ordinairy shooter, hopefully someone is smart enough to start his own version of Assault cube (new brand) and make it as Universal,free, easy, realism as Assault Cube. With the easy online map maker. This version should accept people to be creative, with the mix of standard maps and vague gameplay wich made Assault Cube famous!

I think Assault Cube is at a dead end, meaning that it has nothing cutting edge to offer anymore, there is no ''special'' reason anymore why somebody would use Assault Cube, exept making ordinairy maps.

To end this message, I also made a test map, and it did not fit the rules, it was jut a simple tactic map nothing extreme.

but beside of this, thanks for al those years of fun!


An ex Assault Cube player

Thanks given by:


Messages In This Thread
Map Editors: Quality Requisites - by V-Man - 31 Oct 10, 04:42PM
RE: Map Editors: Quality Requisites - by V-Man - 08 Nov 10, 11:43PM
RE: Map Editors: Quality Requisites - by JGAN - 10 Nov 10, 10:17PM
RE: Map Editors: Quality Requisites - by pen! - 19 Nov 10, 05:29AM
RE: Map Editors: Quality Requisites - by Mael - 19 Nov 10, 07:03AM
RE: Map Editors: Quality Requisites - by Panda - 19 Nov 10, 05:54AM
RE: Map Editors: Quality Requisites - by Bukz - 19 Nov 10, 08:54AM
RE: Map Editors: Quality Requisites - by Sarin - 09 Feb 11, 10:27AM
RE: Map Editors: Quality Requisites - by jamz - 10 Feb 11, 10:18AM
RE: Map Editors: Quality Requisites - by Alien - 19 Mar 11, 05:52PM
RE: Map Editors: Quality Requisites - by jamz - 20 Mar 11, 08:25PM
RE: Map Editors: Quality Requisites - by Alien - 20 Mar 11, 09:34PM
RE: Map Editors: Quality Requisites - by V-Man - 21 Mar 11, 03:00AM
RE: Map Editors: Quality Requisites - by JOKKEBROKKE - 08 May 11, 11:37AM
RE: Map Editors: Quality Requisites - by Viper - 08 May 11, 11:48PM
RE: Map Editors: Quality Requisites - by V-Man - 08 May 11, 03:31PM
RE: Map Editors: Quality Requisites - by Alien - 09 May 11, 12:04PM
RE: Map Editors: Quality Requisites - by Viper - 10 May 11, 02:18AM
RE: Map Editors: Quality Requisites - by V-Man - 10 May 11, 03:44AM
RE: Map Editors: Quality Requisites - by V-Man - 10 May 11, 02:28PM
RE: Map Editors: Quality Requisites - by vern - 29 May 11, 08:05PM
RE: Map Editors: Quality Requisites - by Cemer - 06 Aug 11, 02:29AM
RE: Map Editors: Quality Requisites - by Jg99 - 06 Aug 11, 02:23AM
RE: Map Editors: Quality Requisites - by Bukz - 06 Aug 11, 03:54AM
RE: Map Editors: Quality Requisites - by Jg99 - 06 Aug 11, 04:42AM