08 May 11, 08:30AM
(This post was last modified: 08 May 11, 04:06PM by Apollo{TyD}.)
Other examples rather than GEMA are:
- playing "only knife" on OSOK/DM/LSS mode
- disallow using the gun in the middle path in ac_desert/(T)OSOK
- making 360's spins after every kill
and probably more - I could imagine several other stupid "rules" like
"don't use nades anymore", "no use of armor - fight like a nude man" and some complicated flag scoring things.
What do people expect when they try to modify the gameplay in a way which it isn't supported? This MUST cause problems. New gamers who just entered such a server are getting always confused when they do what should be done in a FPS (I mean shooting) and got a flood of statements, voice coms and kick votes. And it's also pretty annoying when people doing attempts to modify a public game into a new game (mode), which can't be controlled effectively anyway.
GEMA might be a special case cause the maps aren't made to fit into a normal gameplay anyway. As far as I have learned in the past years these maps are for training purposes. Therefore these maps should be "played" in private (locked) servers only imo - the good thing on this solution: No interference from outside, no players who don't know what to do.
The other solution is to request a game code modification (once again) - but I'm sure that a GEMA support is not on the top rank of the Dev's todo-list (probably cause the maps aren't fitting into the "taking place in realistic environments" canon). That means that this has to be made by the GEMA players themselfs, like it happened in the past before as mentioned above.
- playing "only knife" on OSOK/DM/LSS mode
- disallow using the gun in the middle path in ac_desert/(T)OSOK
- making 360's spins after every kill
and probably more - I could imagine several other stupid "rules" like
"don't use nades anymore", "no use of armor - fight like a nude man" and some complicated flag scoring things.
What do people expect when they try to modify the gameplay in a way which it isn't supported? This MUST cause problems. New gamers who just entered such a server are getting always confused when they do what should be done in a FPS (I mean shooting) and got a flood of statements, voice coms and kick votes. And it's also pretty annoying when people doing attempts to modify a public game into a new game (mode), which can't be controlled effectively anyway.
GEMA might be a special case cause the maps aren't made to fit into a normal gameplay anyway. As far as I have learned in the past years these maps are for training purposes. Therefore these maps should be "played" in private (locked) servers only imo - the good thing on this solution: No interference from outside, no players who don't know what to do.
The other solution is to request a game code modification (once again) - but I'm sure that a GEMA support is not on the top rank of the Dev's todo-list (probably cause the maps aren't fitting into the "taking place in realistic environments" canon). That means that this has to be made by the GEMA players themselfs, like it happened in the past before as mentioned above.