26 Apr 11, 04:29PM
(26 Apr 11, 03:11PM)Greifenstein Wrote: ...The next step, and that should be really one of the most important tasks, is creating a new player model: so that head, torso, legs have got separate hitboxes, and separated armour for head and torso. This would be more beneficial for anyone with skills at a certain weapon. It would increase the efficiency of weapons for certain situations, tactics, maps - and preferences of the gamer, while it would decrease the weapon balance problems - and the best thing is: having several weapons (different damage, accuracy, firing rate) would MAKE SENSE!
it'd involve even more work in the damage values, just for start each weapon damage settled by leg,torso and head, but also affected by kevlar and helmet, and shotgun by distance and both things stated before, it may imply lot of work, and to be honest seeing the way the game is wouldn't worth it.(hint: lag complaints, and that's just the peak of the iceberg).
the efficiency of weapons, here, is mostly judged by speed and damage vs others weapons, the weapon balance is quite a very fine line and test even more kinds of damage would just be a point with no return.
if ever come to happend, i wish every weapon is finally completed that we can think in further changes.
2ยข.