26 Apr 11, 03:11PM
(This post was last modified: 26 Apr 11, 03:17PM by Greifenstein.)
I agree with Hav0c.
Additionally, when we´re moving the scoreboard from a k/d oriented one to a point oriented one, i´d like some kind of flag scores participation for the whole team. For example the one who scores a flag gets 10 points and each team member gets 2 points. We should care more about team´s achievements and less about those of individuals.
Then, a kill and/or death board makes sense for ranking individual skills. And this shouldn´t contain the "2 kills" but only 1 kill for a headshot while it is rewarded with the doubled amount of normal kill points. (Played) Time units would make sense as well.
The next step, and that should be really one of the most important tasks, is creating a new player model: so that head, torso, legs have got separate hitboxes, and separated armour for head and torso. This would be more beneficial for anyone with skills at a certain weapon. It would increase the efficiency of weapons for certain situations, tactics, maps - and preferences of the gamer, while it would decrease the weapon balance problems - and the best thing is: having several weapons (different damage, accuracy, firing rate) would MAKE SENSE!
Additionally, when we´re moving the scoreboard from a k/d oriented one to a point oriented one, i´d like some kind of flag scores participation for the whole team. For example the one who scores a flag gets 10 points and each team member gets 2 points. We should care more about team´s achievements and less about those of individuals.
Then, a kill and/or death board makes sense for ranking individual skills. And this shouldn´t contain the "2 kills" but only 1 kill for a headshot while it is rewarded with the doubled amount of normal kill points. (Played) Time units would make sense as well.
The next step, and that should be really one of the most important tasks, is creating a new player model: so that head, torso, legs have got separate hitboxes, and separated armour for head and torso. This would be more beneficial for anyone with skills at a certain weapon. It would increase the efficiency of weapons for certain situations, tactics, maps - and preferences of the gamer, while it would decrease the weapon balance problems - and the best thing is: having several weapons (different damage, accuracy, firing rate) would MAKE SENSE!