22 Apr 11, 02:26PM
@Lantry and others: the issue is not so much with the player model itself. The problem is that you'd need to add so-called tags, which are basically points where the kevlar/helmet/whatever model would be attached. It would be quite hard (i.e. lots of work), if not impossible, to add them to the current player models. Those are in md3 format (frame-based animations), so the tags would have to be positioned individually, by hand, for each of the ~100 frames.