1.1.0.x - alpha/experimental testing has begun
#44
Aye, the AFK disconnect is a good thing. It just needs to be a more lengthy good thing.

As for nades:
Giving them 2 frags per kill was the mistake. This caused players to think of nades as a tool to boost one's score, rather than as a support weapon. The devs are now fixing that problem.

Think about it - When you toss a nade into a doorway and manage to frag someone that way, you have your two rewards:
1) a frag!
2) you don't have to face your opponent for the moment.
And as Brahma said, these 2 rewards will be multiplied based on how many poor fools fall victim to this powerful weapon.
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Messages In This Thread
RE: 1.1.0.x - alpha/experimental testing has begun - by V-Man - 19 Jul 10, 10:10PM