19 Apr 11, 02:48AM
(This post was last modified: 19 Apr 11, 03:19AM by CathodeRayTube.)
To clarify my carbine tips, from my limited experience.
The carbine is a medium/long range weapon that works okay for close range, with its main advantage being high damage per shot (60 damage), short time between shots compared to the other two high damage guns (720ms, vs. 1000ms on the shotgun and 1500ms on sniper), and large clip (10 rounds, which is large for something with that kind of damage and larger than the other two). The field of fire is extremely narrow, so you need to nail the accuracy. If you're a long range AR user (i.e. you're the kind that goes for accuracy and shoots short 1 or 2 round bursts), preferably with some sniper rifle experience,the carbine is right for you.
1. When defending, take cover behind an entryway or doorway in front of a long hallway or bridge. If enemies show up on the other side, jump out and take quick potshots before taking cover again, reload, and repeat. You can dodge sniper fire and most AR/SMG fire this way, and you only need to land 2 shots to kill an enemy. This works really well on the bridge in ac_iceroad, especially on the RVSF side.
2. Same on offense. Carbine does poorly close up, so let your buddies charge for you and use your carbine for supporting fire, preferably behind an entryway (e.g. RVSF on ac_power, take cover behind the doorways that lead into the CLA side) . However, it's super easy to TK with a carbine in a support role, especially in tight spaces, so be careful.
3. Move! The carbine's main advantages are the high damage per shot and high and large clip. It's a two shot KO and you can kill up to 5 people with a magazine. You can compensate for the slow minimum time to kill against an SMG or AR guy by dodging at least some of his shots and landing two shots on him. Ditto for sniper.
4. Always take potshots. Combine this with strategy #3. The carbine's range and high damage per round makes this worthwhile.
The carbine is a medium/long range weapon that works okay for close range, with its main advantage being high damage per shot (60 damage), short time between shots compared to the other two high damage guns (720ms, vs. 1000ms on the shotgun and 1500ms on sniper), and large clip (10 rounds, which is large for something with that kind of damage and larger than the other two). The field of fire is extremely narrow, so you need to nail the accuracy. If you're a long range AR user (i.e. you're the kind that goes for accuracy and shoots short 1 or 2 round bursts), preferably with some sniper rifle experience,the carbine is right for you.
1. When defending, take cover behind an entryway or doorway in front of a long hallway or bridge. If enemies show up on the other side, jump out and take quick potshots before taking cover again, reload, and repeat. You can dodge sniper fire and most AR/SMG fire this way, and you only need to land 2 shots to kill an enemy. This works really well on the bridge in ac_iceroad, especially on the RVSF side.
2. Same on offense. Carbine does poorly close up, so let your buddies charge for you and use your carbine for supporting fire, preferably behind an entryway (e.g. RVSF on ac_power, take cover behind the doorways that lead into the CLA side) . However, it's super easy to TK with a carbine in a support role, especially in tight spaces, so be careful.
3. Move! The carbine's main advantages are the high damage per shot and high and large clip. It's a two shot KO and you can kill up to 5 people with a magazine. You can compensate for the slow minimum time to kill against an SMG or AR guy by dodging at least some of his shots and landing two shots on him. Ditto for sniper.
4. Always take potshots. Combine this with strategy #3. The carbine's range and high damage per round makes this worthwhile.