1.1.0.x - alpha/experimental testing has begun
#36
There has always been some degree of luck with nades. When you pull that pin, you seldom really know where the enemy will be when it explodes.
Unless a wallhack is involved. :-P

@ Cactus: I think the 2-frag gib for sniper is what makes it worth keeping around. I personally think it's more difficult to headshot someone than nade them. Spamming missiles with a large damage radius shouldn't count for two frags when lining up a headshot takes so much more finesse and skill.
I can't believe I said that... I hate getting gibbed by snipers.
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Messages In This Thread
RE: 1.1.0.x - alpha/experimental testing has begun - by V-Man - 19 Jul 10, 04:32PM