This is the default contents of maprot.cfg:
The first line in this case that allows 1 player is:
So this should always be the first map/mode combination that a person will see upon entering the server.
[SELECT ALL] Code:
// Server Side Maprotations...
// WARNING: You can NOT use CubeScript in here!!
// Use the following scheme...
// map:mode:time:allowVote[:minplayer[:maxplayer[:skiplines]]]
// map will be skipped, if minplayer/maxplayer requirements are failed
// map: map filename without extension
// do only use standard maps and maps from your packages/maps/servermaps folder
// for the flag modes (5, 14 & 15), be sure, the map contains flag bases
// mode: Team Deathmatch (0), Deathmatch (2), Pistol Frenzy (6),
// Capture the Flag (5), Hunt the Flag (13), Keep the Flag (15), Team Keep the Flag (14),
// Team Survivor (4), Survivor (3), Last Swiss Standing (9),
// One Shot One Kill (10), Team One Shot One Kill (11)
// time: game time in minutes, usually 15 minutes for flag modes, 10 minutes for all other modes
// vote: (1) allow players to vote for other maps
// (0) only admin can change the map
// minplayer: if set, the server will skip the map, if fewer than required players are connected
// maxplayer: if set, the server will skip the map, if more than allowed players are connected
// skiplines: lines to skip in maprot.cfg, after this map got actually played
// this can be used to select one of several lines, instead of playing all lines
// minplayer and maxplayer numbers are only checked when a new game is picked from the map rotation.
// If the player number changes during gameplay, no action will be taken.
ac_scaffold : 2: 8: 1: 0: 3: 1 // dm, 8 minutes, 0..3 players
ac_scaffold : 0:10: 1: 4:11: 0 // tdm, 10 minutes, 4..11 players
ac_power : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players
ac_power :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
ac_desert : 2: 8: 1: 0: 4: 1 // dm, 8 minutes, 0..4 players
ac_desert :11:10: 1: 5:11: 0 // tosok, 10 minutes, 5..11 players
ac_keller : 5:12: 1: 4:12: 1 // ctf, 12 minutes, 4..12 players
ac_keller :13:12: 1:13: 0: 0 // htf, 12 minutes, 13.. players
ac_arctic : 0:10: 1: 4: 7: 1 // tdm, 10 minutes, 4..7 players
ac_arctic :11:10: 1: 7: 0: 0 // tosok, 10 minutes, 8.. players
ac_shine : 5:12: 1: 4:13: 1 // ctf, 12 minutes, 4..13 players
ac_shine :13:12: 1:14: 0: 0 // htf, 12 minutes, 14.. players
ac_elevation :15: 8: 1: 2: 5: 2 // ktf, 8 minutes, 2..5 players
ac_elevation : 5:12: 1: 6:10: 1 // ctf, 12 minutes, 6..10 players
ac_elevation :14:10: 1:11:14: 0 // tktf, 10 minutes, 11..14 players
ac_desert : 9: 8: 1: 0: 5: 0 // lss, 8 minutes, 0..5 players
ac_toxic : 2: 8: 1: 2: 5: 1 // dm, 8 minutes, 2..5 players
ac_toxic : 0:10: 1: 6: 0: 0 // tdm, 10 minutes, 6.. players
ac_mines :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
ac_mines : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
ac_mines :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
ac_scaffold :11: 8: 1: 6: 9: 0 // tosok, 8 minutes, 6..9 players
ac_urban : 0:10: 1: 5: 0: 0 // tdm, 10 minutes, 5.. players
ac_desert3 : 5:12: 1: 4:10: 1 // ctf, 12 minutes, 4..10 players
ac_desert3 :14:10: 1:11: 0: 1 // tktf, 10 minutes, 11.. players
ac_depot : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
ac_desert2 : 0:10: 1: 3: 7: 2 // tdm, 10 minutes, 3..7 players
ac_desert2 :11: 8: 1: 8:10: 1 // tosok, 8 minutes, 8..10 players
ac_desert2 :13:10: 1:11: 0: 0 // htf, 10 minutes, 11.. players
// one short game on ac_snow, either osok or deathmatch (pseudorandom)
ac_snow :10: 6: 1: 0: 1: 7 // osok, 6 minutes, 0..1 players
ac_snow : 2: 6: 1: 2: 2: 6 // dm, 6 minutes, 2 players
ac_snow :10: 6: 1: 3: 3: 5 // osok, 6 minutes, 3 players
ac_snow : 2: 6: 1: 4: 4: 4 // dm, 6 minutes, 4 players
ac_snow :10: 6: 1: 5: 5: 3 // osok, 6 minutes, 5 players
ac_snow : 2: 6: 1: 6: 6: 2 // dm, 6 minutes, 6 players
ac_snow :10: 6: 1: 7: 7: 1 // osok, 6 minutes, 7 players
ac_snow : 0: 6: 1: 8:11: 0 // tdm, 6 minutes, 8..11 players
ac_sunset : 5:12: 1: 4:12: 0 // ctf, 12 minutes, 4..12 players
ac_complex : 0:10: 1: 3:13: 0 // tdm, 10 minutes, 3..13 players
ac_aqueous :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
ac_aqueous : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
ac_aqueous :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
ac_arid : 2: 8: 1: 2: 5: 1 // dm, 8 minutes, 2..5 players
ac_arid : 0:10: 1: 6: 0: 0 // tdm, 10 minutes, 6.. players
ac_iceroad : 5:10: 1: 5: 0: 0 // ctf, 10 minutes, 5.. players
ac_douze :10: 6: 1: 5: 5: 3 // osok, 6 minutes, 5 players
ac_douze : 2: 6: 1: 6: 6: 2 // dm, 6 minutes, 6 players
ac_gothic :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
ac_gothic : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
ac_gothic :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
ac_rattrap : 2: 8: 1: 2: 5: 1 // dm, 8 minutes, 2..5 players
ac_rattrap : 0:10: 1: 6: 0: 0 // tdm, 10 minutes, 6.. players
ac_arabian :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
ac_arabian : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
ac_arabian :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
ac_werk :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
ac_werk : 5:12: 1: 4:11: 1 // ctf, 12 minutes, 4..11 players
ac_werk :13:10: 1:12:13: 0 // htf, 10 minutes, 12..13 players
// Change this file to make the map rotation different and add more..
// do only use standard maps and maps from your packages/maps/servermaps folder!
The first line in this case that allows 1 player is:
[SELECT ALL] Code:
ac_scaffold : 2: 8: 1: 0: 3: 1 // dm, 8 minutes, 0..3 players
So this should always be the first map/mode combination that a person will see upon entering the server.