Map by default when the server is empty?
#4
This is the default contents of maprot.cfg:

// Server Side Maprotations...
// WARNING: You can NOT use CubeScript in here!!

// Use the following scheme...
// map:mode:time:allowVote[:minplayer[:maxplayer[:skiplines]]]
// map will be skipped, if minplayer/maxplayer requirements are failed

// map: map filename without extension
//      do only use standard maps and maps from your packages/maps/servermaps folder
//      for the flag modes (5, 14 & 15), be sure, the map contains flag bases

// mode: Team Deathmatch (0), Deathmatch (2), Pistol Frenzy (6),
//       Capture the Flag (5), Hunt the Flag (13), Keep the Flag (15), Team Keep the Flag (14),
//       Team Survivor (4), Survivor (3), Last Swiss Standing (9),
//       One Shot One Kill (10), Team One Shot One Kill (11)

// time: game time in minutes, usually 15 minutes for flag modes, 10 minutes for all other modes

// vote: (1) allow players to vote for other maps
//       (0) only admin can change the map

// minplayer: if set, the server will skip the map, if fewer than required players are connected

// maxplayer: if set, the server will skip the map, if more than allowed players are connected

// skiplines: lines to skip in maprot.cfg, after this map got actually played
//            this can be used to select one of several lines, instead of playing all lines

// minplayer and maxplayer numbers are only checked when a new game is picked from the map rotation.
// If the player number changes during gameplay, no action will be taken.

ac_scaffold   : 2: 8: 1: 0: 3: 1     // dm, 8 minutes, 0..3 players
ac_scaffold   : 0:10: 1: 4:11: 0     // tdm, 10 minutes, 4..11 players

ac_power      : 5:12: 1: 4:12: 1     // ctf, 12 minutes, 4..12 players
ac_power      :13:12: 1:13: 0: 0     // htf, 12 minutes, 13.. players

ac_desert     : 2: 8: 1: 0: 4: 1     // dm, 8 minutes, 0..4 players
ac_desert     :11:10: 1: 5:11: 0     // tosok, 10 minutes, 5..11 players

ac_keller     : 5:12: 1: 4:12: 1     // ctf, 12 minutes, 4..12 players
ac_keller     :13:12: 1:13: 0: 0     // htf, 12 minutes, 13.. players

ac_arctic     : 0:10: 1: 4: 7: 1     // tdm, 10 minutes, 4..7 players
ac_arctic     :11:10: 1: 7: 0: 0     // tosok, 10 minutes, 8.. players

ac_shine      : 5:12: 1: 4:13: 1     // ctf, 12 minutes, 4..13 players
ac_shine      :13:12: 1:14: 0: 0     // htf, 12 minutes, 14.. players

ac_elevation  :15: 8: 1: 2: 5: 2     // ktf, 8 minutes, 2..5 players
ac_elevation  : 5:12: 1: 6:10: 1     // ctf, 12 minutes, 6..10 players
ac_elevation  :14:10: 1:11:14: 0     // tktf, 10 minutes, 11..14 players

ac_desert     : 9: 8: 1: 0: 5: 0     // lss, 8 minutes, 0..5 players

ac_toxic      : 2: 8: 1: 2: 5: 1     // dm, 8 minutes, 2..5 players
ac_toxic      : 0:10: 1: 6: 0: 0     // tdm, 10 minutes, 6.. players

ac_mines      :15: 6: 1: 2: 3: 2     // ktf, 6 minutes, 2..3 players
ac_mines      : 5:12: 1: 4:11: 1     // ctf, 12 minutes, 4..11 players
ac_mines      :13:10: 1:12:13: 0     // htf, 10 minutes, 12..13 players

ac_scaffold   :11: 8: 1: 6: 9: 0     // tosok, 8 minutes, 6..9 players

ac_urban      : 0:10: 1: 5: 0: 0     // tdm, 10 minutes, 5.. players

ac_desert3    : 5:12: 1: 4:10: 1     // ctf, 12 minutes, 4..10 players
ac_desert3    :14:10: 1:11: 0: 1     // tktf, 10 minutes, 11.. players

ac_depot      : 5:12: 1: 4:12: 0     // ctf, 12 minutes, 4..12 players

ac_desert2    : 0:10: 1: 3: 7: 2     // tdm, 10 minutes, 3..7 players
ac_desert2    :11: 8: 1: 8:10: 1     // tosok, 8 minutes, 8..10 players
ac_desert2    :13:10: 1:11: 0: 0     // htf, 10 minutes, 11.. players

// one short game on ac_snow, either osok or deathmatch (pseudorandom)
ac_snow       :10: 6: 1: 0: 1: 7     // osok, 6 minutes, 0..1 players
ac_snow       : 2: 6: 1: 2: 2: 6     // dm, 6 minutes, 2 players
ac_snow       :10: 6: 1: 3: 3: 5     // osok, 6 minutes, 3 players
ac_snow       : 2: 6: 1: 4: 4: 4     // dm, 6 minutes, 4 players
ac_snow       :10: 6: 1: 5: 5: 3     // osok, 6 minutes, 5 players
ac_snow       : 2: 6: 1: 6: 6: 2     // dm, 6 minutes, 6 players
ac_snow       :10: 6: 1: 7: 7: 1     // osok, 6 minutes, 7 players
ac_snow       : 0: 6: 1: 8:11: 0     // tdm, 6 minutes, 8..11 players

ac_sunset     : 5:12: 1: 4:12: 0     // ctf, 12 minutes, 4..12 players

ac_complex    : 0:10: 1: 3:13: 0     // tdm, 10 minutes, 3..13 players

ac_aqueous    :15: 6: 1: 2: 3: 2     // ktf, 6 minutes, 2..3 players
ac_aqueous    : 5:12: 1: 4:11: 1     // ctf, 12 minutes, 4..11 players
ac_aqueous    :13:10: 1:12:13: 0     // htf, 10 minutes, 12..13 players

ac_arid       : 2: 8: 1: 2: 5: 1     // dm, 8 minutes, 2..5 players
ac_arid       : 0:10: 1: 6: 0: 0     // tdm, 10 minutes, 6.. players

ac_iceroad      : 5:10: 1: 5: 0: 0     // ctf, 10 minutes, 5.. players

ac_douze      :10: 6: 1: 5: 5: 3     // osok, 6 minutes, 5 players
ac_douze      : 2: 6: 1: 6: 6: 2     // dm, 6 minutes, 6 players

ac_gothic     :15: 6: 1: 2: 3: 2     // ktf, 6 minutes, 2..3 players
ac_gothic     : 5:12: 1: 4:11: 1     // ctf, 12 minutes, 4..11 players
ac_gothic     :13:10: 1:12:13: 0     // htf, 10 minutes, 12..13 players

ac_rattrap    : 2: 8: 1: 2: 5: 1     // dm, 8 minutes, 2..5 players
ac_rattrap    : 0:10: 1: 6: 0: 0     // tdm, 10 minutes, 6.. players

ac_arabian    :15: 6: 1: 2: 3: 2     // ktf, 6 minutes, 2..3 players
ac_arabian    : 5:12: 1: 4:11: 1     // ctf, 12 minutes, 4..11 players
ac_arabian    :13:10: 1:12:13: 0     // htf, 10 minutes, 12..13 players

ac_werk       :15: 6: 1: 2: 3: 2     // ktf, 6 minutes, 2..3 players
ac_werk       : 5:12: 1: 4:11: 1     // ctf, 12 minutes, 4..11 players
ac_werk       :13:10: 1:12:13: 0     // htf, 10 minutes, 12..13 players

// Change this file to make the map rotation different and add more..
// do only use standard maps and maps from your packages/maps/servermaps folder!

The first line in this case that allows 1 player is:

ac_scaffold   : 2: 8: 1: 0: 3: 1     // dm, 8 minutes, 0..3 players

So this should always be the first map/mode combination that a person will see upon entering the server.
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Messages In This Thread
RE: Map by default when the server is empty? - by VenteX - 13 Apr 11, 01:44AM