06 Apr 11, 08:30PM
Textures are not transparent, polygons are. AC partially supports transparency already in the form of some HUD features and water of course, but transparent cubes will require a bit of a reorganization of the engine.
IIRC, to render transparent polygons you first need to render all opaque polygons, then move on to the transparent ones. The reason for this being transparent polygons can't occlude and because they require source alpha to calculate the proper colors to simulate transparency.
That's not to say it can't or won't be done.
IIRC, to render transparent polygons you first need to render all opaque polygons, then move on to the transparent ones. The reason for this being transparent polygons can't occlude and because they require source alpha to calculate the proper colors to simulate transparency.
That's not to say it can't or won't be done.