02 Apr 11, 02:01PM
TBH: I think anybody wanting to do a MediaPack would have to already know what is to be included. FYI: not just any old compilation will be accepted as MediaPack either, you did mention some maps in your 1st post that would lead to the MP being denied.
In my imagination I'd envisioned that people don't go for MegaPacks, but instead would package stuff according to some sensible plan. Like have a city-themed MediaPack, a desert-themed MediaPack, then maybe someone provides a ton of SciFi-textures (but no maps), someone else provides a bunch of SciFi-sounds (but no textures or maps) ... etc. pp.
So, my suggestion to you Elven, or anybody else wanting to provide more content to the game in an easy to distribute format: pick a designated area/theme for it - probably since you've just found/created a bunch of media in that area - then package it up.
The code will allow for 2 MP's per week of every year; that should be enough ;-)
Don't wait 3 months to collect 30 maps - of which probably 20 won't be really all that good anyway - rather package 5 good maps every 2 weeks.
And again: don't forget about the media part of the name, this is not just a method for distributing maps. If you've packaged some textures and people then build maps with them, the saved map will know that MP of yours was used, then if the map itself gets packaged it will then tell people to get your package as a dependency .. plus, of course, any others it might additionally depend upon.
In my imagination I'd envisioned that people don't go for MegaPacks, but instead would package stuff according to some sensible plan. Like have a city-themed MediaPack, a desert-themed MediaPack, then maybe someone provides a ton of SciFi-textures (but no maps), someone else provides a bunch of SciFi-sounds (but no textures or maps) ... etc. pp.
So, my suggestion to you Elven, or anybody else wanting to provide more content to the game in an easy to distribute format: pick a designated area/theme for it - probably since you've just found/created a bunch of media in that area - then package it up.
The code will allow for 2 MP's per week of every year; that should be enough ;-)
Don't wait 3 months to collect 30 maps - of which probably 20 won't be really all that good anyway - rather package 5 good maps every 2 weeks.
And again: don't forget about the media part of the name, this is not just a method for distributing maps. If you've packaged some textures and people then build maps with them, the saved map will know that MP of yours was used, then if the map itself gets packaged it will then tell people to get your package as a dependency .. plus, of course, any others it might additionally depend upon.