No clue, but try a vanilla install of AC and see if that still happens could be a configuration problem?
Otherwise for the default player model there is md2.cfg & a shadows.dat inside the playermodels folder, I'm not entirely sure what they do but could they be they be the culprit?
Under md2.cfg there is the following:
mdlscale 155
mdltrans 2 2 24
mdlshadowdist 20
mdlcachelimit 16
md2tag tag_head 215 223 188 188
Any clue what mdltrans and mdlshadowdist do? I noticed mdlshadowdist is set to 8 for weapon models and 20 for player but changing it doesn't seem to have an effect. EDIT: mdlshadowdist appears to control the position of the model.
If the skin is a PNG file there could be something odd with the alpha channels? For example if you created a new alpha channel with a white fill. But I doubt you are using PNG format for the skins.
Otherwise for the default player model there is md2.cfg & a shadows.dat inside the playermodels folder, I'm not entirely sure what they do but could they be they be the culprit?
Under md2.cfg there is the following:
mdlscale 155
mdltrans 2 2 24
mdlshadowdist 20
mdlcachelimit 16
md2tag tag_head 215 223 188 188
Any clue what mdltrans and mdlshadowdist do? I noticed mdlshadowdist is set to 8 for weapon models and 20 for player but changing it doesn't seem to have an effect. EDIT: mdlshadowdist appears to control the position of the model.
If the skin is a PNG file there could be something odd with the alpha channels? For example if you created a new alpha channel with a white fill. But I doubt you are using PNG format for the skins.