I took the original skin, made it 2x bigger. Outlined all the sections in the photoshop, then began painting with airbrush, adding highlights and shadows as I went and using the original as the basis. Combination of airbrush and smudge tool. Once I had the basic skin down, I generated some camouflage textures in Filter Forge and laid them down as soft light on top of the parts I wanted to have camo. For rendering I used 3dmax.
Here is an in-game test, the second pic is a camo I didn't like so scrapped it. AC is a fast game so it's difficult to look at the details of the skin.
In case anyone is wondering if these re-textures will slow down the game, they won't.
The skins are only 640x400 saved as JPEG at 85% quality, file size range from 37KB to 70KB.
The default are 320x200, 20KB-44KB
In comparison the default helmet pickup is 50KB.
Here is an in-game test, the second pic is a camo I didn't like so scrapped it. AC is a fast game so it's difficult to look at the details of the skin.
In case anyone is wondering if these re-textures will slow down the game, they won't.
The skins are only 640x400 saved as JPEG at 85% quality, file size range from 37KB to 70KB.
The default are 320x200, 20KB-44KB
In comparison the default helmet pickup is 50KB.