28 Mar 11, 05:11PM
(This post was last modified: 28 Mar 11, 05:17PM by a_slow_old_man.)
@ MakkE: There are four reasons why it looks "off"
1. It's an angle shot
2. I used perspektive mode
3. I overdid it with the "heading for lowpoly"
4. This is the "texturize" model and not the real ingame one.
Btw. I used refpictures of a real human for this, so it "should" be biometrical.
Here you can see it without angle&perspektive
Yeah... the packs... Maybe I'll flatten them a bit :/
@ flowtron: If you make it possible to use 2 or more different playermodels at the same time, I'll do them! ;D
1. It's an angle shot
2. I used perspektive mode
3. I overdid it with the "heading for lowpoly"
4. This is the "texturize" model and not the real ingame one.
Btw. I used refpictures of a real human for this, so it "should" be biometrical.
Here you can see it without angle&perspektive
Yeah... the packs... Maybe I'll flatten them a bit :/
@ flowtron: If you make it possible to use 2 or more different playermodels at the same time, I'll do them! ;D