28 Mar 11, 07:09AM
Upload your map somewhere and link to it here so we can check it out.
To answer some preliminary questions:
The AC engine is designed so that everything below the "waterlevel" is underwater, period. Anything more fancy than that and it'd require a "non-catering-to-low-end-machines" AC.
If there is a headshotcity remake for 1.1, it only functions because the average ceiling height was somehow dragged low enough by compensating with ridiculously low ceilings in places that don't matter so much. You can try that with your map, but beware of the restriction barring too much non-solid space!
Without looking at it yet, I predict that your best bet is to minimize the part of the map that is underwater and keep it focused on the ships.
To answer some preliminary questions:
The AC engine is designed so that everything below the "waterlevel" is underwater, period. Anything more fancy than that and it'd require a "non-catering-to-low-end-machines" AC.
If there is a headshotcity remake for 1.1, it only functions because the average ceiling height was somehow dragged low enough by compensating with ridiculously low ceilings in places that don't matter so much. You can try that with your map, but beware of the restriction barring too much non-solid space!
Without looking at it yet, I predict that your best bet is to minimize the part of the map that is underwater and keep it focused on the ships.