27 Mar 11, 06:36PM
different footstep sounds depending on what the player is walking on. for example, if they were walking on a "metal" texture, it would have a different sound than if they were walking on a "grass/dirt" texture.
I realize this wouldn't be that great of an improvement, and therefore probably be more trouble to implement than it is worth, but it was just something that popped into my head.
on a similar note, allowing mapmodels to play a noise when a player's model collides with them. currently, the only use for this that i could think of would be a rustling noise for some of the plant mapmodels, but I'm sure other people could come up with more.
I realize this wouldn't be that great of an improvement, and therefore probably be more trouble to implement than it is worth, but it was just something that popped into my head.
on a similar note, allowing mapmodels to play a noise when a player's model collides with them. currently, the only use for this that i could think of would be a rustling noise for some of the plant mapmodels, but I'm sure other people could come up with more.