26 Mar 11, 09:39PM
Getting rid of some of the redundancy in cubescript may help performance wise. e.g:
http://assault.cubers.net/docs/reference...er_editing
http://assault.cubers.net/docs/reference...ap_editing * Note the duplicate $editing and $editmode variables
http://assault.cubers.net/docs/reference...datestring
http://assault.cubers.net/docs/reference...timestring
http://assault.cubers.net/docs/reference..._timestamp * Note that datestring and timestring are nearly useless since scripters can create their own formatting with timestamp.
http://assault.cubers.net/docs/reference...er_curmode
http://assault.cubers.net/docs/reference...r_gamemode * Duplicate variables again.
and so on...
http://assault.cubers.net/docs/reference...er_editing
http://assault.cubers.net/docs/reference...ap_editing * Note the duplicate $editing and $editmode variables
http://assault.cubers.net/docs/reference...datestring
http://assault.cubers.net/docs/reference...timestring
http://assault.cubers.net/docs/reference..._timestamp * Note that datestring and timestring are nearly useless since scripters can create their own formatting with timestamp.
http://assault.cubers.net/docs/reference...er_curmode
http://assault.cubers.net/docs/reference...r_gamemode * Duplicate variables again.
and so on...