16 Jul 10, 01:07PM
I don't remember if this has been discussed before, but would it be possible that nades had a different rebound behavior depending on what they rebound off (wall vs player)?
If your nade rebounds off a close by player (for example if you're trying to throw a nade over a teammate's head, or if a teammate happens to pass in front of you while you're throwing a nade), you hear the "clunk" sound and the nade rebounds as if it had hit a hard surface (wall, ceiling)... and as you're close to the "hit", it's quite a powerful rebound, which is generally quite annoying to yourself and your teammates, and not very realistic (I know, who said AC was realistic?).
Would some kind of differenciated "soft" rebound be possible in such cases?
If your nade rebounds off a close by player (for example if you're trying to throw a nade over a teammate's head, or if a teammate happens to pass in front of you while you're throwing a nade), you hear the "clunk" sound and the nade rebounds as if it had hit a hard surface (wall, ceiling)... and as you're close to the "hit", it's quite a powerful rebound, which is generally quite annoying to yourself and your teammates, and not very realistic (I know, who said AC was realistic?).
Would some kind of differenciated "soft" rebound be possible in such cases?