22 Mar 11, 09:58PM
RE: all-corner-cubes - my research so far shows it's only possible to do these on even-numbered grid-vertices. 0, 2, 4, ... but not on 1, 3, 5, ... - but I have yet to find a way to make it possible on all, or why in fact this is impossible ATM. I'm going to keep looking.
Mixing floor-/ceiling-heightfields is never going to be possible - that's just one of the limits where the cube1-engine get's it's speed from; my tests were done on a "/newmap" with simply trying to create the all-corner-cubes as shown in the picture - it fails every 2nd vertex .. gotta speak to eihrul - but that means I gotta be awake & alert late, sadly not something I can do currently .. actually - already falling asleep on the walfejkowhe .. errh - keyboard here already!
RE: maxroll - then we'll just limit that VAR more, it's a pain anyway (IMHO) - at least it doesn't still keep getting forced on you when watching a demo as it was done a while back ;-)
Mixing floor-/ceiling-heightfields is never going to be possible - that's just one of the limits where the cube1-engine get's it's speed from; my tests were done on a "/newmap" with simply trying to create the all-corner-cubes as shown in the picture - it fails every 2nd vertex .. gotta speak to eihrul - but that means I gotta be awake & alert late, sadly not something I can do currently .. actually - already falling asleep on the walfejkowhe .. errh - keyboard here already!
RE: maxroll - then we'll just limit that VAR more, it's a pain anyway (IMHO) - at least it doesn't still keep getting forced on you when watching a demo as it was done a while back ;-)