Actually, this is linked in the first post already, but here again: Map Design
You'll find the particular interesting stuff at the introduction paragraphs and there's another paragraph about 'map quality' on the very end. It really should explain why you never can have total freedom at map creation, no matter what game you're mapping for. I hope this will help to clear up a few things.
You'll find the particular interesting stuff at the introduction paragraphs and there's another paragraph about 'map quality' on the very end. It really should explain why you never can have total freedom at map creation, no matter what game you're mapping for. I hope this will help to clear up a few things.