21 Mar 11, 12:48PM
(This post was last modified: 21 Mar 11, 12:51PM by OpenSource.)
The i have to.
Have no idea what or why but as long as game work i havent looked into that.
[SELECT ALL] Code:
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
Have no idea what or why but as long as game work i havent looked into that.
[SELECT ALL] Code:
current locale: en_US.UTF-8
init: sdl
init: net
init: world
init: video: sdl
init: video: mode
init: video: misc
init: gl
Renderer: ATI Radeon HD 2400 (ATI Technologies Inc.)
Driver: 3.2.9756 Compatibility Profile Context
init: console
init: sound
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
Audio devices: PulseAudio Software, ALSA Software
Sound: PulseAudio Software / OpenAL Soft (OpenAL Community)
Driver: 1.1 ALSOFT 1.12.854
init: cfg
init: models
init: docs
init: localconnect
read map packages/maps/official/ac_arctic.cgz rev 3 (529 milliseconds)
Frozen Village by DES|Halo
loaded textures (349 milliseconds)
loaded mapmodels (21 milliseconds)
loaded mapsounds (941 milliseconds)
game mode is "TDM"
init: mainloop