(21 Mar 11, 06:19AM)flowtron Wrote: Uhm .. what's that error?Not sure about that error really. It's what displays after I close the "GLgears" window...
[SELECT ALL] Code:XIO: fatal IO error 22 (Invalid argument) on X server ":0.0"
after 40 requests (40 known processed) with 0 events remaining.
Regarding log-output .. well, when you run the game, you get output - that's what I meant - the console log. You might enjoy this snippet (place in /usr/local/bin/assaultcube if you like) - make a "~/.autologs"-directory first though.
OFC you'll need to adapt the P2G setting to match your installation, possibly also the call used to establish NOW - maybe change the %b to %m .. anyway, after that just run AC via that command and find your logs in the ~/.autologs-directory.[SELECT ALL] Code:#!/bin/bash
P2G=/opt/games/AC/1.1.0.4
NOW=`date +"%Y%b%d_%H:%M:%S"`
cd $P2G
./assaultcube.sh $*> ~/.autologs/AC_$NOW.log 2>&1
For a once-only run - use something like this:
[SELECT ALL] Code:./assaultcube.sh > ac.log 2>&1
I see what you mean now about the log *headsmack*. I've been starting AC GUI style.... I've got the tar extracted to ~/Games/1.1.0.4. I'll give it a go and see what I can come up with.... So far I really have to thank everyone for their patience and help. I really appreciate it.
OK, here's the ac.log!
[SELECT ALL] Code:
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
Using home directory: /home/zer0/.assaultcube_v1.1
current locale: en_US.utf8
init: sdl
init: net
init: world
init: video: sdl
init: video: mode
init: video: misc
init: gl
Renderer: GeForce FX 5200/AGP/SSE2 (NVIDIA Corporation)
Driver: 2.1.2 NVIDIA 173.14.22
init: console
init: sound
Audio devices: PulseAudio Software, ALSA Software, OSS Software
Sound: PulseAudio Software / OpenAL Soft (OpenAL Community)
Driver: 1.1 ALSOFT 1.12.854
init: cfg
init: models
init: docs
init: localconnect
read map packages/maps/official/ac_mines.cgz rev 3 (75 milliseconds)
Abandoned Mines - by makkE
loaded textures (379 milliseconds)
loaded mapmodels (0 milliseconds)
loaded mapsounds (634 milliseconds)
game mode is "TDM"
init: mainloop
0.zer0 called a vote: load map ac_shine in mode TDM
vote passed
read map packages/maps/official/ac_shine.cgz rev 2 (66 milliseconds)
ac_shine by DogDancing
loaded textures (162 milliseconds)
loaded mapmodels (0 milliseconds)
loaded mapsounds (200 milliseconds)
game mode is "TDM"
writing to file: /home/zer0/.assaultcube_v1.1/config/init.cfg
writing to file: /home/zer0/.assaultcube_v1.1/config/servers.cfg
writing to file: /home/zer0/.assaultcube_v1.1/config/saved.cfg