17 Mar 11, 03:58PM
Weird.
The only thing I can think of is that some vertices aren't welded properly and therefore the attached faces won't be taken into account, so to speak. MD2 is troubling with such issues and blender allows for quite heavy errors there without recogniseable effects, as far as I know.
If you don't mind PM me both, the blender and the .md2 and I'll put them through all editors I have on hand. Maybe I can find something. :S
The only thing I can think of is that some vertices aren't welded properly and therefore the attached faces won't be taken into account, so to speak. MD2 is troubling with such issues and blender allows for quite heavy errors there without recogniseable effects, as far as I know.
If you don't mind PM me both, the blender and the .md2 and I'll put them through all editors I have on hand. Maybe I can find something. :S