(13 Mar 11, 01:23PM)Gibstick Wrote: Then, thinking that rnd(6) would now be required for weapon numbers 2 3 4 5 6 7, I did that and compiled an SVN client with the change.
Wouldn't you want rnd(5) for 2 3 4 5 6? because including 7 would make it create a bot with combatpistol (if i understand this correctly, i haven't tested anything and i know very little about how it works)
EDIT: doh, i just looked at ac_bot.cpp and this is what it is currently at, with a note to change it to rnd(6) if cpistol is added