09 Mar 11, 11:13PM
(09 Mar 11, 05:06AM)Frogulis Wrote: ActionCube! (oops)
Why name Cube 2 Sauerbraten in the first place? Is that some sort of German-speaking reference that I don't get?
Ardapple (the initial mastermind behind the cube engines, who is from the netherlands) has always had a knack for naming his creations after german food. He's written quite a lot of programming languages, one is named "Kartoffel", for example. Check out http://strlen.com/ to see what this incredible guy has achieved so far.
On topic:
Assaultbraten will be a LOT of work. It's not as easy as it may seem. If you import the maps to cube2, you will need to work at least a month on each to make it worth of running in cube2 (relighting, revising the geometry, re-texturing, simply using all the new possibilities). All models will need to have smoothing groups assigned, spec maps made, glow maps made where appropriate, and if you really want to use all the capabilities cube2 offers (for example pixel shading), you'd probably better redo them alltogether.
And, to be honest, I sort of see it as the moral right of the dev team or their future, blessed descendants to undertake the "official" Assaultbraten. Of course, some of the assaultcube media would be available to use in any future cube2 mod by their licenses, it just shouldn't be "Assaultbraten" - rather "Mod of Cube2 that builds on some AC stuff, but is it's own thing - make up a new name and game please" - would be a lot cooler than to try to pull off "AC2" in my book.
We couldn't really stop a dedicated team doing this of course, after all, the code, and lots of the media is in the general open-source-flavour.
But I can only stress that unless you are willing to dedicate a huge portion of your life to it, stop dreaming.