09 Mar 11, 10:34PM
(09 Mar 11, 10:08PM)Lantry Wrote: ...this just makes the sniper even stronger at close range...That has beem my point in the first place, the sniper-pistol combo is too powerful/fast, as is using the sniper for CQC in general. My idea was to increase settle time and make noscope spread failworthy, so the theoretical TTK of the combo would be much longer.
[offtopic]I would like to see a change in the carbine somehow. Maybe speed up fire rate a tad so its TTK would suck less. I dunno, seems like the carbine's getting the weapon-balance shaft.[/offtopic]