09 Mar 11, 06:28PM
hamolton: RE: Effort ..
.. difficult to answer. Let's take this approach: If you have to ask, then "a lot".
Porting will require you both grasp the Cube1 and the Cube2 engine, to allow you to bring the purely 2D oriented algorithms of AssaultCube over to an octree-world - where that is required, meaning for game-relevant stuff - engine stuff is already pre-provided by the hands of Aardappel and eihrul. So .. the answer also is "not as much as starting from scratch".
HTH
.. difficult to answer. Let's take this approach: If you have to ask, then "a lot".
Porting will require you both grasp the Cube1 and the Cube2 engine, to allow you to bring the purely 2D oriented algorithms of AssaultCube over to an octree-world - where that is required, meaning for game-relevant stuff - engine stuff is already pre-provided by the hands of Aardappel and eihrul. So .. the answer also is "not as much as starting from scratch".
HTH