(27 Feb 11, 11:52PM)Brahma Wrote: Yes... I vote (again) for Lucas become a dev. :)
IF I join dev my first contribution will be to REMOVE THIS STUPID BLINKING THINGS FROM THE CODE :D
(28 Feb 11, 02:34AM)Brahma Wrote: Well... this is a good guess, imo... we should check.
But tbh I need to check the code carefully.... maybe I am not understanding this issue well yet.
So, I would not expect then to be cumulative, since the damage is never done (and the anticheats never called) when this first condition disrupts the hit. But again... I will be able to study this only in two weeks.
EDIT: As far I can remember, YES... it is very possible they are being called together.... The anticheat is being called even without the damage being considered.
yes, shots are checked by the anticheat before they're processed :
[SELECT ALL] Code:
// this is called just after shot event is added to the shot events list
if(!m_demo && !m_coop) checkshoot(sender, shot, hits, tcn);