27 Feb 11, 06:21AM
There's always the cube-wiki to give general insights to cubeengine-based games. At the end of the page I linked there are quite a few resources. I highly recommend the following:
I also highly recommend sketching your layout onto grid-paper (millimeter-based may be awkward for the 8-aligned cubes, so a "simple grid" may be better, but whatever "floats your boat") .. this is really better than just "willy-nilly" raising floors and putting in geometry bits! You can do that once you've got 2 years of mapping experience under your belt! For starters I'd suggest going with an easy premise and create it - don't publish it, just do it as practice - then take on a "vision", something you think could be done with this engine .. do some preliminary work .. publish it on quadropolis and/or akimbo and get some feedback .. polish & finish it up .. leave mapping for a couple of weeks, revisit your old work .. then get cracking on the next project.
It is undisputedly important to make yourself be aware of the capabilities and limitations of the Cube1 engine (which is used in AC) - don't try to do maps that don't work with this engine!! If you need too much up-n-down your map will probably be better done in the Cube2 engine (which Sauerbraten uses).
I also highly recommend sketching your layout onto grid-paper (millimeter-based may be awkward for the 8-aligned cubes, so a "simple grid" may be better, but whatever "floats your boat") .. this is really better than just "willy-nilly" raising floors and putting in geometry bits! You can do that once you've got 2 years of mapping experience under your belt! For starters I'd suggest going with an easy premise and create it - don't publish it, just do it as practice - then take on a "vision", something you think could be done with this engine .. do some preliminary work .. publish it on quadropolis and/or akimbo and get some feedback .. polish & finish it up .. leave mapping for a couple of weeks, revisit your old work .. then get cracking on the next project.
It is undisputedly important to make yourself be aware of the capabilities and limitations of the Cube1 engine (which is used in AC) - don't try to do maps that don't work with this engine!! If you need too much up-n-down your map will probably be better done in the Cube2 engine (which Sauerbraten uses).