27 Feb 11, 01:28AM
The "score"-bits will be improved upon even further, but they're already taking stuff into account that probably don't get done in public matches often - like that if someone radios for "cover me" and you reply "yes!" and then effectively do cover that player you get points.
The bots - as I discussed at length in another thread - aren't really on our TODO at all; they were never meant to be more than a simple way of testing the game offline. Making them more intelligent/effective or even multiplayer-capable is a big task, something we would need an individual (or even more than one) to focus on exclusively - the rest of the engine is enough to keep the dev-team busy already.
But I might find some time - after the (hopefully soon) next release - to look into this jumping-plclip-business.
If you'd like to help - on either the bots or the general coding - feel free to submit an offer to me. Your chances will improve dramatically if you provide some snippets of code! That's the usual way - you keep poking the devs with improvements/bug-fixes and once they get tired of re-doing your work you're suddenly a dev yourself ;-)
The bots - as I discussed at length in another thread - aren't really on our TODO at all; they were never meant to be more than a simple way of testing the game offline. Making them more intelligent/effective or even multiplayer-capable is a big task, something we would need an individual (or even more than one) to focus on exclusively - the rest of the engine is enough to keep the dev-team busy already.
But I might find some time - after the (hopefully soon) next release - to look into this jumping-plclip-business.
If you'd like to help - on either the bots or the general coding - feel free to submit an offer to me. Your chances will improve dramatically if you provide some snippets of code! That's the usual way - you keep poking the devs with improvements/bug-fixes and once they get tired of re-doing your work you're suddenly a dev yourself ;-)