jakson you are wrong. there is no your "my fov/100", that is only fine with you, with your personal preferences.
when a programmer creates something he makes it to be used by many people not for a specific individual nicknamed jakson that likes to use fov/100 scaling...
"- sens. vary with scopefov - its too sens. form me when scopefov is near min" this doesnt make any sense..
also that's not "my" formula that's just the only exact way of scaling sensitivity when zooming. (in this game)
but then again, i'm gonna suggest you to study more mathematics and programming.
if u dont agree with me then explain me where the hell did u get that /100? what does it mean exactly? it's just a parameter that you are comfortable with. point.
and not an accurate study of how the game creates the screen on a specific fov request.
jakson stop defending the impossible, if u dont like autoscopesens then just dont use it, we dont care!
"but at max zoom is 0.5, not 0.1,but it's not a problem.", that's an insult for a person like me that actully understands the difference between 1/2 and 1/10.
also you didnt even understand the formula that i published, the correct calculation is
assuming that sensitivity = 0.5 and fov = 120 and scopefov = 5:
newsensitivity=sensitivity / tan(fov/2) * tan(zfov/2) = 0.5 / tan(120/2) * tan(5/2) = 0,012603829
so you cant even read a formula... stop making yourself ridiculus and get out of that loop of ignorance
//i apologize if i hurt anybody's sensibility.
when a programmer creates something he makes it to be used by many people not for a specific individual nicknamed jakson that likes to use fov/100 scaling...
"- sens. vary with scopefov - its too sens. form me when scopefov is near min" this doesnt make any sense..
also that's not "my" formula that's just the only exact way of scaling sensitivity when zooming. (in this game)
but then again, i'm gonna suggest you to study more mathematics and programming.
if u dont agree with me then explain me where the hell did u get that /100? what does it mean exactly? it's just a parameter that you are comfortable with. point.
and not an accurate study of how the game creates the screen on a specific fov request.
jakson stop defending the impossible, if u dont like autoscopesens then just dont use it, we dont care!
"but at max zoom is 0.5, not 0.1,but it's not a problem.", that's an insult for a person like me that actully understands the difference between 1/2 and 1/10.
also you didnt even understand the formula that i published, the correct calculation is
assuming that sensitivity = 0.5 and fov = 120 and scopefov = 5:
newsensitivity=sensitivity / tan(fov/2) * tan(zfov/2) = 0.5 / tan(120/2) * tan(5/2) = 0,012603829
so you cant even read a formula... stop making yourself ridiculus and get out of that loop of ignorance
//i apologize if i hurt anybody's sensibility.