26 Feb 11, 12:22AM
I propose:
Increase unscoped sniper spread, and make a short transition between scoped and not scoped (much like the smoothzoom script) to delay the accuracy boost. Then keep the damage at 85 (heck, maybe even make it 100 if the accuracy differece and scoping time are signifigant enough; armor would surely be a help).
The point in doing all of this? Encourage scoping with the sniper, slow down the time-to-kill of the sniper-pistol combo (or get rid of its need), and, just maybe, make snipers actually snipe.
OBVIOUSLY all of this would be a substantial change, but I think this is how sniping should be.
Increase unscoped sniper spread, and make a short transition between scoped and not scoped (much like the smoothzoom script) to delay the accuracy boost. Then keep the damage at 85 (heck, maybe even make it 100 if the accuracy differece and scoping time are signifigant enough; armor would surely be a help).
The point in doing all of this? Encourage scoping with the sniper, slow down the time-to-kill of the sniper-pistol combo (or get rid of its need), and, just maybe, make snipers actually snipe.
OBVIOUSLY all of this would be a substantial change, but I think this is how sniping should be.