The Achievements Script - v1.0 stable
#56
then the script is in two places on your hard drive.
The point in deleting aliases is to go easy on your RAM. When the game first loads, reading every-single-gosh-darn-script twice (once in saved.cfg and then again in the script cfg file) is going to make your client more prone to errors like the alias forgetting bug (haven't had a problem with that lately, actually).
It also helps keep saved.cfg relatively "clean" when you have to go trudging through it for debugging.
Which leads me to this point: Don't code a self-cleaning script (deleting its aliases on quit) until you can operate it flawlessly and have no need for debugging at all.
Blah blah blah when I was your age; scripting uphill both ways, etc.
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Messages In This Thread
RE: The Achievements Script - v1.0 beta - by ph4ntom - 11 Feb 11, 08:28PM
RE: The Achievements Script - v1.0 beta - by V-Man - 24 Feb 11, 08:28AM