Routes/Paths:
> Expanding on how maps often have more than one route to the enemy base...furthermore, on well-balanced maps each route can favor a different weapon. The best players choose a weapon and then take the route best suited to their weapon of choice - with Shotgun they will avoid stepping into open areas at all costs and instead take a route that has tight corners and sudden turns. Meanwhile with Sniper/SMG they will favor paths that are less obstructed so they can instantly have an advantage from maximum range. Getting caught in the wrong route with the wrong weapon instantly puts you at a massive disadvantage.
CTF tip:
> If you're attempting to score, try your best to equip yourself with grenades before you go for the flag. Now I know what you're thinking...throw those grenades blindly into their base, hope to kill something and take their flag - WRONG. You're going to feel silly throwing grenades into a completely empty room, just to have 1-2 people spawn just as you take the flag and kill you. You're going to hold onto those grenades until you have the flag and are on your way OUT. Once you somehow pull the flag out of the enemy base, 90% of the time you will have atleast 1-2 people in hot pursuit and you want to make sure that they don't chase you all the way back to your base. Make sure you wind around corners, avoid open areas where they can take a clear shot at you from behind. Here's the main part - leave 1-2 grenades in your wake for any enemies that are giving chase. Pull the pin, hold on to it, jump, turn around, throw, turn back, continue running...you should be able to do this without slowing down in the slightest. If you've mastered the timing, you should be able to gib pursuing enemies (especially if they don't see the grenade coming around a corner) or atleast severely cripple their health.
> Expanding on how maps often have more than one route to the enemy base...furthermore, on well-balanced maps each route can favor a different weapon. The best players choose a weapon and then take the route best suited to their weapon of choice - with Shotgun they will avoid stepping into open areas at all costs and instead take a route that has tight corners and sudden turns. Meanwhile with Sniper/SMG they will favor paths that are less obstructed so they can instantly have an advantage from maximum range. Getting caught in the wrong route with the wrong weapon instantly puts you at a massive disadvantage.
CTF tip:
> If you're attempting to score, try your best to equip yourself with grenades before you go for the flag. Now I know what you're thinking...throw those grenades blindly into their base, hope to kill something and take their flag - WRONG. You're going to feel silly throwing grenades into a completely empty room, just to have 1-2 people spawn just as you take the flag and kill you. You're going to hold onto those grenades until you have the flag and are on your way OUT. Once you somehow pull the flag out of the enemy base, 90% of the time you will have atleast 1-2 people in hot pursuit and you want to make sure that they don't chase you all the way back to your base. Make sure you wind around corners, avoid open areas where they can take a clear shot at you from behind. Here's the main part - leave 1-2 grenades in your wake for any enemies that are giving chase. Pull the pin, hold on to it, jump, turn around, throw, turn back, continue running...you should be able to do this without slowing down in the slightest. If you've mastered the timing, you should be able to gib pursuing enemies (especially if they don't see the grenade coming around a corner) or atleast severely cripple their health.