16 Feb 11, 07:56AM
Thanks for letting me know where to blindly lob nades.
And I thought the current game code makes the spawn points "nearly" dynamic; that is, there are set spawn points, but if someone is on a proposed spawn point, the engine randomly selects a different one. Thus, all ac_urban would need are more spawn points. :D
And I thought the current game code makes the spawn points "nearly" dynamic; that is, there are set spawn points, but if someone is on a proposed spawn point, the engine randomly selects a different one. Thus, all ac_urban would need are more spawn points. :D