ac_urban spawn points
#12
Thanks for letting me know where to blindly lob nades.
And I thought the current game code makes the spawn points "nearly" dynamic; that is, there are set spawn points, but if someone is on a proposed spawn point, the engine randomly selects a different one. Thus, all ac_urban would need are more spawn points. :D
Thanks given by:


Messages In This Thread
ac_urban spawn points - by Kush_Slayer - 12 Feb 11, 08:37PM
RE: ac_urban spawn points - by MykeGregory - 12 Feb 11, 08:55PM
RE: ac_urban spawn points - by Xeoncross - 12 Feb 11, 09:00PM
RE: ac_urban spawn points - by Robtics - 12 Feb 11, 09:15PM
RE: ac_urban spawn points - by MykeGregory - 12 Feb 11, 09:19PM
RE: ac_urban spawn points - by Lantry - 12 Feb 11, 09:37PM
RE: ac_urban spawn points - by Robtics - 12 Feb 11, 09:46PM
RE: ac_urban spawn points - by titiPT - 12 Feb 11, 09:51PM
RE: ac_urban spawn points - by MykeGregory - 12 Feb 11, 10:01PM
RE: ac_urban spawn points - by Joe Smith - 12 Feb 11, 11:02PM
RE: ac_urban spawn points - by CyberKlown28 - 13 Feb 11, 12:29AM
RE: ac_urban spawn points - by V-Man - 16 Feb 11, 07:56AM
RE: ac_urban spawn points - by tempest - 16 Feb 11, 03:46PM
RE: ac_urban spawn points - by Josiah - 20 Feb 11, 10:43PM
RE: ac_urban spawn points - by Ronald_Reagan - 21 Feb 11, 02:58AM