Don't think so, is there a method already that I'm unaware of/overlooking? D:
A /setprimary that takes map names/weapon indexes as arguments that will allow people to init spawn with a desired primary for specific maps.
A /selectionheight command that returns the height of the current selection in the map world. This could provide scripters a way of properly determining what height to set mapmodels/clips and the like at in complex map generating scripts.
A /settexture command that uses paths/filenames/extensions as arguments rather than trying to sort through the texture history. This would obviously only work if the texture was already in the map's config file.
A /setprimary that takes map names/weapon indexes as arguments that will allow people to init spawn with a desired primary for specific maps.
A /selectionheight command that returns the height of the current selection in the map world. This could provide scripters a way of properly determining what height to set mapmodels/clips and the like at in complex map generating scripts.
A /settexture command that uses paths/filenames/extensions as arguments rather than trying to sort through the texture history. This would obviously only work if the texture was already in the map's config file.