14 Feb 11, 04:10AM
The problem is that the messages for multi-nade kills show up instantaneously and it is impossible for cubescript's "conline" to catch them both. This was a problem in the MPL script as well.
There is currently no way of catching multi-nade gibs with cubescript until the devs give us a real counter ident for them.
There is currently no way of catching multi-nade gibs with cubescript until the devs give us a real counter ident for them.