11 Feb 11, 05:15PM
Frogulis, your first sentence seems to go another way as you probably intended - judging from the rest of your post. Because you're actually saying AC doesn't have empty servers - and upon joining you find them filled with bots. This is (of course) untrue - for those readers not yet having years of AC experience under their belt. AssaultCube only has bots in offline-mode and the discussion here was originally about how one could go about improving them.
If it's not been made clear: there's currently nobody available to take time to make them any better and it's never gotten to a place where we thought they could be made into teammates. It's a seriously difficult job, but there is code out there (BF/RE) that might be used as reference - but I wouldn't really know, never seriously tried any of the two mentioned games beyond the first beta-stage of BF .. but I know quin and that he's one of the best coders available inside the cubeengine universe; then again I have to emphasize that all that code will be oriented towards octree and not heightfields - if you don't even know what those words mean, then you're not up to the job of backporting the code - sorry.
If it's not been made clear: there's currently nobody available to take time to make them any better and it's never gotten to a place where we thought they could be made into teammates. It's a seriously difficult job, but there is code out there (BF/RE) that might be used as reference - but I wouldn't really know, never seriously tried any of the two mentioned games beyond the first beta-stage of BF .. but I know quin and that he's one of the best coders available inside the cubeengine universe; then again I have to emphasize that all that code will be oriented towards octree and not heightfields - if you don't even know what those words mean, then you're not up to the job of backporting the code - sorry.