10 Feb 11, 04:37PM
I had a quick chat with Robtics, to clear up whether he meant perfect ATM, in 1.1.0.4, or perfect ATM, in the beta release. He confirmed what I thought - perfect in the current release and overpowered in beta.
We also agreed that this overpowered-ness would only apply in pub games where armour becomes more sparse. In matches players should be armouring up, controlling armour, and using better tactics to avoid dying so quickly. This leaves the dire situation of crowded pubs having good sniper players dominating, just as in 1.0.4. A possible solution would be to decrease the spawn time for armour as player numbers increase, just as with health, ammo and nades.
We also agreed that this overpowered-ness would only apply in pub games where armour becomes more sparse. In matches players should be armouring up, controlling armour, and using better tactics to avoid dying so quickly. This leaves the dire situation of crowded pubs having good sniper players dominating, just as in 1.0.4. A possible solution would be to decrease the spawn time for armour as player numbers increase, just as with health, ammo and nades.