09 Feb 11, 10:48AM
Apollo: The a)-bug was assigned to RK, but it's a source-issue - I've fixed it, but it won't be committed until after the CodeFreeze has been lifted (read: next week). The b)-bug doesn't occur for me, it works fine toggling fullscreen and keeping gamma, even across restarts of the engine - the code is in place too, do you maybe get any SDL-error-output? The c)-bug is a pain, I know, I've been contemplating a relief for it - but it'll have to wait a while - ATM it's recommended to play at 4:3 resolutions, sorry. The d)-bug was just an oversight (I bet) - I've made the pertinent variable persistent - so that's fixed too (next week).
Lantry: basically yes, it's the way it's been since forever - but I guess, since it's most probably an easy fix I can get onto making the trail shorter.
CyberKlown28: too bad; just like you not giving any hint as to what is the problem.
Lantry: basically yes, it's the way it's been since forever - but I guess, since it's most probably an easy fix I can get onto making the trail shorter.
CyberKlown28: too bad; just like you not giving any hint as to what is the problem.