08 Feb 11, 06:49PM
I've repeatedly heard from people they were wanting to work on the bots - of course, even more that they'd want someone to work on them - but it never happens. They're the same basic cubebots Rick gave us a port of back in the day. They're simplistic and are just meant to give you a chance to get to know the game before making a fool of yourself in public. Their AI isn't anywhere near "tactical", but they do know about pickups and stuff and go for them .. which is a sort of tactic, at least you won't have the nade even if they don't use it. Regarding the gun-usage - I recently fixed their guns up - check out the current beta-test.
In a nutshell - if someone that has some knowledge about A* and has some ideas on how to make an AI that could pass a turing-test in an fps-world .. just give us your code and your name will be glorified by oh so many.
In a nutshell - if someone that has some knowledge about A* and has some ideas on how to make an AI that could pass a turing-test in an fps-world .. just give us your code and your name will be glorified by oh so many.