Problems with custom mapmodel
#1
Okies. I have a problem with making custom mapmodels.
Just gonna start by telling you what I did as a test.
1. Made a simple model in Blender. A cube extruded up 2 units and then the top four vertices merged to make a house shaped thingy. Also converted it to triangles.
2. Created a 256*256 square in GIMP, filled it with the maple leaf texture (comes with it default)
3. Marked a seam on my model and unwrapped it onto the maple leaf texture
4. Set texface (dont know if that would help [texface sets the UV texture as the material])
5. Saved the file
6. Exported model as tris.md2 and put it in a new mapmodel folder titled 'Green'
7. Also added the maple texture as skin.jpg in the folder
8. Made an empty map, size 7 and saved it as mapmode_test.cgz (typo in my map name)
9. Made a config for the map and added my model as mapmodel 136
10. Added model to the map.
It works, but not very well. The model shows up in the map, but is about an inch tall. If I zoom in on it with the sniper rifle I can see the texture, but one of the triangles is transparent. What can I do to make it bigger and try to fix the hole in the texture?
-Frogulis

ps - I have made the model much bigger in Blender and exported it again, with no change.
Thanks given by:


Messages In This Thread
Problems with custom mapmodel - by Frogulis - 31 Jan 11, 11:39AM
RE: Problems with custom mapmodel - by tempest - 31 Jan 11, 01:00PM
RE: Problems with custom mapmodel - by tempest - 31 Jan 11, 02:02PM
RE: Problems with custom mapmodel - by Mael - 31 Jan 11, 08:12PM