30 Jan 11, 11:40AM
In MY point of view (i won't have enemys) :
First , official maps = match map.
It mean that : public/pub maps should be official.
For me : ...
-ac_arabian
-ac_rattrap
... are public maps.
All maps i writed are very good maps with good designs etc...but ac_arabian is huge and not really playable in match (maybe better in HTF or T-KTF) , i'm sure that i hadn't fun to play match on it (sorry Jiba).
For ac_rattrap , very good design , custom mapmodels , custom textures and very good way to use custom mapmodels and officials mapmodels.
But there are too mutch mapmodels on the way , always roadblock , box , crates , barels , pallette , bench , brick , weels , lockers , milk crates , dumpsters ... when i play on this map i'm like "oppressed".
Secondly , map who should (must) be in 1.1.0.5.
For me : ...
-ac_industrial
-ac_swamp
-ac_zanka
-ac_terros
...are good match map.
For ac_industrial , this map have one of the best design ever , the public gameplay is awesome and i tested it in match/inter 3-4 times and it rocks.
For ac_swamp , this map isn't good in public , i made this with Undead and we did this map only for match (2V2-3V3) and for a lot of mods (CTF HTF T-KTF TDM and T-OSOK) we tested it 5-6 times and it's good in match. I don't say it cause it's my map , i'm not here to make pubs for myself.
For ac_zanka , after me the best use of Nieb textures and custo mapmodels , good gameplay in match and in public only for 10 players max.
For ac_terros , look at the minimap , it's just awesomely fair , symetric and good gameplay , you can play all weapons , there are little ways for shotguns and far distances for the sniper and a good design.
ac_wasteland was fine in match , good and simple gameplay in 1V1 TDM Survivor as in match (2V2 3V3) TSurv.
One of the most played map for the 1V1 ESL.
I think that AC should have 2 maprots , one for match and the other only for public servers.
I repeat that it was MY point of view and that i'm not better than everybody.
First , official maps = match map.
It mean that : public/pub maps should be official.
For me : ...
-ac_arabian
-ac_rattrap
... are public maps.
All maps i writed are very good maps with good designs etc...but ac_arabian is huge and not really playable in match (maybe better in HTF or T-KTF) , i'm sure that i hadn't fun to play match on it (sorry Jiba).
For ac_rattrap , very good design , custom mapmodels , custom textures and very good way to use custom mapmodels and officials mapmodels.
But there are too mutch mapmodels on the way , always roadblock , box , crates , barels , pallette , bench , brick , weels , lockers , milk crates , dumpsters ... when i play on this map i'm like "oppressed".
Secondly , map who should (must) be in 1.1.0.5.
For me : ...
-ac_industrial
-ac_swamp
-ac_zanka
-ac_terros
...are good match map.
For ac_industrial , this map have one of the best design ever , the public gameplay is awesome and i tested it in match/inter 3-4 times and it rocks.
For ac_swamp , this map isn't good in public , i made this with Undead and we did this map only for match (2V2-3V3) and for a lot of mods (CTF HTF T-KTF TDM and T-OSOK) we tested it 5-6 times and it's good in match. I don't say it cause it's my map , i'm not here to make pubs for myself.
For ac_zanka , after me the best use of Nieb textures and custo mapmodels , good gameplay in match and in public only for 10 players max.
For ac_terros , look at the minimap , it's just awesomely fair , symetric and good gameplay , you can play all weapons , there are little ways for shotguns and far distances for the sniper and a good design.
ac_wasteland was fine in match , good and simple gameplay in 1V1 TDM Survivor as in match (2V2 3V3) TSurv.
One of the most played map for the 1V1 ESL.
I think that AC should have 2 maprots , one for match and the other only for public servers.
I repeat that it was MY point of view and that i'm not better than everybody.