City Gates
#9
Best way is to put them up on images hack or someplace similar.

It's a good start for a map. Have you played both RVSF and CLA sides and feel that they're fair? I get the feeling the kevlar is closer to CLA spawns than to RVSF.
Also, try out more textures and a few mapmodels to spice up the scenery. Huge, imposing walls may be the theme, but that gets boring fast. Make windows, grates, maybe even a portcullis or something. Put up little light fixtures or propaganda mapmodels.
Play with bots and then online and see what it's like as far as general flow from spawn-point to death. You may get more ideas about routes and passageways to open up or close off.
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Messages In This Thread
City Gates - by Frogulis - 28 Jan 11, 01:17PM
RE: City Gates - by ph4ntom - 28 Jan 11, 01:27PM
RE: City Gates - by Ramius - 28 Jan 11, 07:32PM
RE: City Gates - by Darkbee - 28 Jan 11, 07:49PM
RE: City Gates - by V-Man - 28 Jan 11, 09:59PM
RE: City Gates - by Darkbee - 28 Jan 11, 10:02PM
RE: City Gates - by V-Man - 28 Jan 11, 10:17PM
RE: City Gates - by Frogulis - 29 Jan 11, 03:39AM
RE: City Gates - by V-Man - 29 Jan 11, 09:12AM
RE: City Gates - by kleinkariert - 29 Jan 11, 09:20AM
RE: City Gates - by Frogulis - 30 Jan 11, 07:10AM
RE: City Gates - by V-Man - 30 Jan 11, 07:57AM
RE: City Gates - by Ronald_Reagan - 30 Jan 11, 07:59AM
RE: City Gates - by Darkbee - 31 Jan 11, 04:18PM
RE: City Gates - by Frogulis - 02 Feb 11, 05:35AM