29 Jan 11, 09:12AM
Best way is to put them up on images hack or someplace similar.
It's a good start for a map. Have you played both RVSF and CLA sides and feel that they're fair? I get the feeling the kevlar is closer to CLA spawns than to RVSF.
Also, try out more textures and a few mapmodels to spice up the scenery. Huge, imposing walls may be the theme, but that gets boring fast. Make windows, grates, maybe even a portcullis or something. Put up little light fixtures or propaganda mapmodels.
Play with bots and then online and see what it's like as far as general flow from spawn-point to death. You may get more ideas about routes and passageways to open up or close off.
It's a good start for a map. Have you played both RVSF and CLA sides and feel that they're fair? I get the feeling the kevlar is closer to CLA spawns than to RVSF.
Also, try out more textures and a few mapmodels to spice up the scenery. Huge, imposing walls may be the theme, but that gets boring fast. Make windows, grates, maybe even a portcullis or something. Put up little light fixtures or propaganda mapmodels.
Play with bots and then online and see what it's like as far as general flow from spawn-point to death. You may get more ideas about routes and passageways to open up or close off.