Help with map
#2
Nice attempt at a map but it feels like a gema really to me... I was running around and i just saw endless tunnels leading to other endless tunnels. When making a map try to add some variation to the flow of the rooms. This allows for interesting and "fun" gameplay instead of just hall fragging and no chance for tactical gameplay. Also there is little detailing on 90% of the map. Additionally the colored lights made me laugh but the white lights throughout made the mood feel stale and boring at best.

And no offense but if you want to upload something please use something like box.net or rapidshare etc. instead of these crappy "Wait 30 seconds or you'll actually be downloading porn" sites
Thanks given by:


Messages In This Thread
Help with map - by Ramius - 28 Jan 11, 08:12PM
RE: Help with map - by Viper - 29 Jan 11, 04:21AM
RE: Help with map - by Frogulis - 29 Jan 11, 04:26AM
RE: Help with map - by Ramius - 29 Jan 11, 05:28AM
RE: Help with map - by VenteX - 29 Jan 11, 05:48AM
RE: Help with map - by V-Man - 29 Jan 11, 09:01AM
RE: Help with map - by MykeGregory - 29 Jan 11, 02:41PM
RE: Help with map - by Ramius - 29 Jan 11, 03:32PM
RE: Help with map - by V-Man - 29 Jan 11, 05:09PM
RE: Help with map - by Viper - 29 Jan 11, 05:39PM
RE: Help with map - by Ramius - 29 Jan 11, 06:10PM