Revolutionary Scripting
#25
(19 Jan 11, 04:02AM)btraill Wrote: Sounds like something like that would require constant updating/editing for future game revisions.

Redundant and repetitive.
I have yet to see script features removed, except for the sniper pistol switch and one other exploit.
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Messages In This Thread
Revolutionary Scripting - by vern - 16 Jan 11, 07:50PM
RE: Revolutionary Scripting - by VallDiGna - 16 Jan 11, 07:57PM
RE: Revolutionary Scripting - by Mael - 16 Jan 11, 08:06PM
RE: Revolutionary Scripting - by FleshyPod - 16 Jan 11, 08:19PM
RE: Revolutionary Scripting - by #M|A#Wolf - 16 Jan 11, 08:41PM
RE: Revolutionary Scripting - by eftertanke - 16 Jan 11, 09:11PM
RE: Revolutionary Scripting - by Kush_Slayer - 16 Jan 11, 10:46PM
RE: Revolutionary Scripting - by Andrez - 16 Jan 11, 11:12PM
RE: Revolutionary Scripting - by Gibstick - 17 Jan 11, 12:25AM
RE: Revolutionary Scripting - by Ronald_Reagan - 17 Jan 11, 12:37AM
RE: Revolutionary Scripting - by Orynge - 17 Jan 11, 01:49AM
RE: Revolutionary Scripting - by *SMG*_3m - 17 Jan 11, 04:01AM
RE: Revolutionary Scripting - by Bullpup - 17 Jan 11, 06:26AM
RE: Revolutionary Scripting - by V-Man - 17 Jan 11, 03:22PM
RE: Revolutionary Scripting - by vern - 17 Jan 11, 04:33PM
RE: Revolutionary Scripting - by VenteX - 17 Jan 11, 04:39PM
RE: Revolutionary Scripting - by Cemer - 18 Jan 11, 11:13PM
RE: Revolutionary Scripting - by DrauL - 17 Jan 11, 05:37PM
RE: Revolutionary Scripting - by MykeGregory - 17 Jan 11, 09:28PM
RE: Revolutionary Scripting - by Gibstick - 17 Jan 11, 11:29PM
RE: Revolutionary Scripting - by V-Man - 18 Jan 11, 02:09AM
RE: Revolutionary Scripting - by Kirin - 18 Jan 11, 10:01PM
RE: Revolutionary Scripting - by btraill - 19 Jan 11, 04:02AM
RE: Revolutionary Scripting - by Gibstick - 19 Jan 11, 04:15AM