Map doesn't meet quality requisites - even more related questions
#1
Before anyone says "have you looked through the forums, there's a sticky about it, etc etc etc", yes I have. I have seen the thread about the requisites and it did help, but I still have questions that I need answered.
I am currently trying to get one of my maps to work correctly, and it is a quite large map (Gema map). My questions are these:

1. Does 1.1.0.4 actually specify which requisite is not met? For me it doesn't, but I may be doing it wrong (I am some sort of mapping noob)

2. How do I find the average ceiling height, or ceiling height at all. If it's supposed to be under 30 cubes average, how am I supposed to know if it is or not

3. 10 000 cubes of open space. Is that in a single area blocked off by occluding walls, or over the entire map?

An answer to any of these would help me finish my map and get it running. Remember that the map is a gema map and as a result is quite large, but most of the map is made up by huge blocks of occluding "f" walls, and mostly only long thin sections can be seen at one time, none of which add up to 10, 000 square cubes.
EDIT: As far as I know, the map goes up to near 5000 WQD in complicated sections, but if it does go over, it's very brief and not of much consequence to many computers. I've tried it on my old PC and it runs pretty well without lagging.

Thanks in advance, Frogulis.

ps. For anyone who doesn't know, Gema maps are racing maps, usually played in CTF to see who can get to the flag first at the end of the course.
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Messages In This Thread
Map doesn't meet quality requisites - even more related questions - by Frogulis - 13 Jan 11, 04:57AM