12 Jan 11, 03:45PM
First of all I would like to advice that rules have been 're-written' to a more human friendly english, hence now should be far easier to understand. Moreover, we introduced a far explanation of the penalizations system (1.1.1, 1.1.2 & 7), reworked match rules (before/during/after a match) and clarified all the Deception / Fraud section, as clarified some 'minor' rules and adding other ones (7.3 for example).
I hope you can go further on this, and if not try to join some of the existing clans (so you can help them to fit the 4v4 requirement :)). Anyway, as for your project, feel free to use ED's social network to create yourself a group and organize from there. FunkyHamster understands spanish, so it may be of help if he finally apply for your project :).
If a team agreed with another to have a match on a certain day and hour, it's their players fault if they can't get all the players on that moment; that's why we don't give fixed match days for the league.
As for issue or not... there is a big one. Remember that flags are deterministic if a points tie occurs between two or more teams. Match format or another, will have an impact on total number of flags. This said, would it be fair to compare teams that have played different match formats? League needs to have closest criteria in order to give fair rankings.
This remember me a case&solution on Ghost Recon League. We simply decided to give each clan the possibility to 'ally' with another one (which, in this case, won't be on the same division to void any possible conflict of interests). This means they can recall on an allied player if they are missing their last player in order to play a match.
Regarding Clan Base, I have been staff of CB (Game SuperVisor), and they do not support leagues but ELO ladders.
I am with you that on certain small maps it can be 'messy', but as far I see AC maps have usually 3 ways to get from a team spawn to another and they are far differentiated enough for a 4vs4 match (perhaps, even for a 5vs5). Considering it all, the real problem is not the match format itself but the impossibility of setting a server-side respawn time without editing server source codes.
GGz!
(11 Jan 11, 09:57PM)RIPBillyMays Wrote: So anyways I'd love to form a team of clanless members like Dade suggested, PM me if you're interested. I've been playing AC for nearly two years but never felt inclined to join a clan for various reasons. Mainly because I've yet to find one that is both populated by mature players and willing to recruit new blood.
I hope you can go further on this, and if not try to join some of the existing clans (so you can help them to fit the 4v4 requirement :)). Anyway, as for your project, feel free to use ED's social network to create yourself a group and organize from there. FunkyHamster understands spanish, so it may be of help if he finally apply for your project :).
(11 Jan 11, 10:17PM)Alex007 Wrote: I propose to allow 3v3 games only when a team can’t get 4 players for the match and the other team (the rival in turn) agree to have a 3v3 match, then you can do it.Rules are already considering this case.
If a team agreed with another to have a match on a certain day and hour, it's their players fault if they can't get all the players on that moment; that's why we don't give fixed match days for the league.
As for issue or not... there is a big one. Remember that flags are deterministic if a points tie occurs between two or more teams. Match format or another, will have an impact on total number of flags. This said, would it be fair to compare teams that have played different match formats? League needs to have closest criteria in order to give fair rankings.
(11 Jan 11, 10:17PM)Alex007 Wrote: Also some of the reasons are that here in AC the Clans have enough members but not all are active players, and other clans like the new and Rookies just have few and perhaps this will help them to recruit and grow.
This remember me a case&solution on Ghost Recon League. We simply decided to give each clan the possibility to 'ally' with another one (which, in this case, won't be on the same division to void any possible conflict of interests). This means they can recall on an allied player if they are missing their last player in order to play a match.
Regarding Clan Base, I have been staff of CB (Game SuperVisor), and they do not support leagues but ELO ladders.
(12 Jan 11, 05:52AM)Undead Wrote: you clearly have never played a 4vs4 match in AC. its extremely messy and like running around a pub, pretty impossible to break flags and slows the pace of the game down. 3vs3 is just the perfect format for AC.Of course it will be harder to get a flag, but is not 'mission impossible' with a proper team organization and strategy; and anyway, it would raise the pace of the game as there are more actors in the match.
I am with you that on certain small maps it can be 'messy', but as far I see AC maps have usually 3 ways to get from a team spawn to another and they are far differentiated enough for a 4vs4 match (perhaps, even for a 5vs5). Considering it all, the real problem is not the match format itself but the impossibility of setting a server-side respawn time without editing server source codes.
GGz!