Anisotropic filtering in AC game engine
#7
Come on, guys. It really makes a difference (if you care about such things), and for the size of the patch, it's definitely worth it. F1 for adding this to the official code.

One small improvement: instead of
VARP(aniso, 0, 0, 16);
use this:
VARFP(aniso, 0, 0, 16, initwarning("texture filtering", INIT_LOAD));
so you won't have to restart AC for changes to apply.
Thanks given by:


Messages In This Thread
RE: Anisotropic filtering in AC game engine - by tempest - 09 Jan 11, 11:46PM